However, every single aniblock I created had the number of frames inflated. Last night I decided I was going to work on the characters some more which should have only consisted of loading the character I've already created, loading which aniblocks I wanted to use and make any small adjustments needed, then render away. I had stopped rendering the animations for the characters for a while to work on other parts of the game. Each one being a specific number of frames for game purposes. So I created a bunch of aniblocks for different animation actions in a game I am creating.
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